Maelstrom of Hesk
Throws dark orbs into the thickest crowds: 2. Each opens a well that drags enemies together, then collapses on them, harder for every one caught, and flings them away. Every collapse leaves a pool of black water that slows and curses. Curses: the enemy takes 25% more damage.
How to get it
Bring Hesk's undertow to level 5 and carry Tidewife's conch. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Duration | Knockback | Nominal damage per second |
|---|---|---|---|---|---|---|---|---|
| Hesk's undertow, Level 5 | 15.5 | 2.72 | 2 | ×1.25 | 150 | 1.5 | 230 | 11.4 |
| Maelstrom of Hesk | 20 | 2.8 | 2 | ×1.4 | 170 | 1.8 | 260 | 14.3 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.