Halo disc
Circles 3 around you then launches them. Comes back to you. Deals 50% more to elites and bosses.
Stats by level
| Level | Damage | Reload | Amount | Area | Speed | Knockback | Nominal damage per second |
|---|---|---|---|---|---|---|---|
| Level 1 | 10 | 2 | 3 | ×1 | 220 | 40 | 15 |
| Level 2 | 12.5 | 2 | 3 | ×1 | 220 | 40 | 18.8 |
| Level 3 | 12.5 | 2 | 4 | ×1 | 220 | 40 | 25 |
| Level 4 | 14.5 | 2 | 4 | ×1 | 264 | 40 | 29 |
| Level 5 (Max) | 17.5 | 1.8 | 4 | ×1 | 264 | 40 | 38.9 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 10 → 12.5
- Level 3. Amount 3 → 4
- Level 4. Damage 12.5 → 14.5, Speed 220 → 264
- Level 5. Damage 14.5 → 17.5, Reload 2 → 1.8
Behaviour
- Element
- Holy
- Pattern
- Orbiting
- Weapon type
- Chakram
- Kind
- Shooters
- Nominal damage per second
- 15 → 38.9
Evolves into
Bring Halo disc to level 5 and carry Rosary. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.
Related
Same element
Angel bowBell cannonChoir crossbowHalo staffSpears of heavenHerald's hornHoly oilJudgement bowPsalterReliquary gun