Blood sickle
Spinning sickles that make enemies bleed. Makes enemies bleed.
Stats by level
| Level | Damage | Reload | Amount | Speed | Knockback | Pierce | Nominal damage per second |
|---|---|---|---|---|---|---|---|
| Level 1 | 9 | 1.2 | 1 | 190 | 40 | 3 | 7.5 |
| Level 2 | 9 | 1.2 | 2 | 190 | 40 | 3 | 15 |
| Level 3 | 11.7 | 1.2 | 2 | 190 | 40 | 3 | 19.5 |
| Level 4 | 11.7 | 1.2 | 2 | 190 | 40 | 5 | 19.5 |
| Level 5 (Max) | 11.7 | 1.2 | 3 | 190 | 40 | 5 | 29.2 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Amount 1 → 2
- Level 3. Damage 9 → 11.7
- Level 4. Pierce 3 → 5
- Level 5. Amount 2 → 3
Behaviour
Spinning blades that make enemies bleed.
- Element
- Blood
- Pattern
- Spinning blade
- Kind
- Base weapons
- Nominal damage per second
- 7.5 → 29.2
Evolves into
Bring Blood sickle to level 5 and carry Broken seal. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.