Holy sling
A stone that bounces from enemy to enemy.
Stats by level
| Level | Damage | Reload | Amount | Speed | Knockback | Pierce | Nominal damage per second |
|---|---|---|---|---|---|---|---|
| Level 1 | 11 | 1.3 | 1 | 210 | 50 | 3 | 8.5 |
| Level 2 | 11 | 1.3 | 1 | 210 | 50 | 5 | 8.5 |
| Level 3 | 14.3 | 1.3 | 1 | 210 | 50 | 5 | 11 |
| Level 4 | 14.3 | 1.3 | 2 | 210 | 50 | 5 | 22 |
| Level 5 (Max) | 14.3 | 1.3 | 2 | 210 | 50 | 7 | 22 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Pierce 3 → 5
- Level 3. Damage 11 → 14.3
- Level 4. Amount 1 → 2
- Level 5. Pierce 5 → 7
Behaviour
A stone that jumps from enemy to enemy.
- Element
- Neutral
- Pattern
- Ricochet
- Kind
- Base weapons
- Nominal damage per second
- 8.5 → 22
Evolves into
Bring Holy sling to level 5 and carry Slow fuse. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.