Candle spark
Homing sparks fly to the nearest enemy.
Stats by level
| Level | Damage | Reload | Amount | Speed | Knockback | Pierce | Nominal damage per second |
|---|---|---|---|---|---|---|---|
| Level 1 | 10 | 1.05 | 1 | 170 | 50 | 0 | 9.5 |
| Level 2 | 13 | 1.05 | 1 | 170 | 50 | 0 | 12.4 |
| Level 3 | 13 | 1.05 | 2 | 170 | 50 | 0 | 24.8 |
| Level 4 | 16 | 1.05 | 2 | 170 | 50 | 0 | 30.5 |
| Level 5 (Max) | 16 | 1.05 | 3 | 170 | 50 | 1 | 45.7 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Damage 10 → 13
- Level 3. Amount 1 → 2
- Level 4. Damage 13 → 16
- Level 5. Amount 2 → 3, Pierce 0 → 1
Behaviour
Sparks fly to the nearest enemy.
- Element
- Neutral
- Pattern
- Homing
- Kind
- Base weapons
- Nominal damage per second
- 9.5 → 45.7
Evolves into
Bring Candle spark to level 5 and carry Slow fuse. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.