Falling star
Stars fall from the vault and explode.
Stats by level
| Level | Damage | Reload | Amount | Area | Knockback | Nominal damage per second |
|---|---|---|---|---|---|---|
| Level 1 | 28 | 3.5 | 1 | ×1 | 120 | 8 |
| Level 2 | 28 | 3.5 | 2 | ×1 | 120 | 16 |
| Level 3 | 28 | 3.5 | 2 | ×1.25 | 120 | 16 |
| Level 4 | 37.8 | 3.5 | 2 | ×1.25 | 120 | 21.6 |
| Level 5 (Max) | 37.8 | 3.5 | 3 | ×1.25 | 120 | 32.4 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Amount 1 → 2
- Level 3. Area ×1 → ×1.25
- Level 4. Damage 28 → 37.8
- Level 5. Amount 2 → 3
Behaviour
Stars fall with a short warning circle and explode.
- Element
- Neutral
- Pattern
- Meteor
- Kind
- Base weapons
- Nominal damage per second
- 8 → 32.4
Evolves into
Bring Falling star to level 5 and carry Star chart. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.