Holy water
A flask that leaves a burning puddle.
Stats by level
| Level | Damage | Reload | Amount | Area | Duration | Nominal damage per second |
|---|---|---|---|---|---|---|
| Level 1 | 8 | 4 | 1 | ×1 | 2.5 | 2 |
| Level 2 | 8 | 4 | 1 | ×1.2 | 2.5 | 2 |
| Level 3 | 10.4 | 4 | 1 | ×1.2 | 2.5 | 2.6 |
| Level 4 | 10.4 | 4 | 2 | ×1.2 | 2.5 | 5.2 |
| Level 5 (Max) | 10.4 | 4 | 2 | ×1.2 | 3.5 | 5.2 |
Changes at this level. Damage times amount divided by reload, on one target, with no relics or body parts. Use it to compare, not as a promise.
What each level adds
- Level 2. Area ×1 → ×1.2
- Level 3. Damage 8 → 10.4
- Level 4. Amount 1 → 2
- Level 5. Duration 2.5 → 3.5
Behaviour
A thrown flask that leaves a damaging puddle.
- Element
- Neutral
- Pattern
- Thrown flask
- Kind
- Base weapons
- Nominal damage per second
- 2 → 5.2
Evolves into
Bring Holy water to level 5 and carry Hourglass. The next level-up offers the evolution on a gold card, always first. The evolved weapon takes the old one's place.