Bone
Weapons of this element: 43
Eight elements, six status effects, and how damage is worked out.
Weapons of this element: 43
Weapons of this element: 43
Weapons of this element: 41
Weapons of this element: 28
Weapons of this element: 30
Weapons of this element: 38
Weapons of this element: 34
Weapons of this element: 24
Deals 3 damage every half second, scaled up by the floor (+50% per floor). Stacks with poison and bleed because all three tick together.
Lasts: 2.5 s, renewed by every new burning hit. Comes from: Fire weapons, the Fuse relic, Ember eyes, Ash hooves, Pyromancer, hellhounds and the Eye of the sun.
Deals 2.5 damage every half second, scaled by the floor. The longest damage-over-time effect and the cheapest to keep up.
Lasts: 4 s. Comes from: Venom weapons, Hemlock, Toxic skin, Scorpion tail and the Plague doctor.
Deals 2 damage every half second, and 60% more while the enemy is moving. Good against anything that chases you.
Lasts: 3 s. Comes from: Blood weapons, the Rusted nail, Bone claws, the Blood sickle and the Unfilled heart.
A frozen enemy cannot move and takes 25% more damage. Frost weapons also slow what they do not freeze.
Lasts: 1.6 s on monsters, 0.4 s on bosses. Comes from: Frost weapons, the Frost bead, the Frost hymn and Eternal winter.
A stunned monster stops acting. Storm weapons stun for a moment on each hit, the Alarm bell stuns for half a second.
Lasts: From 0.1 to 1.2 s depending on the source; bosses are immune. Comes from: Storm weapons, the Alarm bell, Stone skin.
A cursed enemy takes 25% more damage from everything. Put it on the target first and the rest of your build hits harder.
Lasts: 3 s, refreshed by hits. Comes from: Void weapons and Void gaze.
Slow is a separate effect: Salt circles, Holy water puddles and Frost slow monsters down without any timer-based damage.
Percentages add up across relics, body parts and the hero.
How a shooter fires.