The Blind Peal
Blind. It walks to the last place it heard your weapons and aims every attack there, not at you. Four burial shrouds lie on the floor: while you stand on a whole one, it cannot hear you.
Phases
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 1700 × 1.8 = 3060.
Story
A Bellwright rang the first stroke of the Toll over Cinderwell, and the stroke burned his eyes out and fused the bell to his shoulders. He still rings for the Order, blind, turning towards any sound. Burial cloth muffles a step; the Order never thought to forbid that.
Attacks
When you are close it rings the bell at its feet: a ring marks the floor for about a second, then a shockwave rolls out. Each toll tears the nearest shroud.
A cone towards the spot it heard, then a fan of five notes (seven later). From the second phase a second fan follows.
Small circles light up one after another around the spot it heard. In the last phase each one bursts into four notes.
From the second phase: two crossing lanes through the spot it heard.
Last phase: three rings of notes with a gap that turns. Follow the gap.
How to win
- A ripple on the floor shows each time it hears you. Grey ripples mean the shroud hid you.
- Lead its attacks away: fire from one spot, then step onto a shroud and let it strike the empty place.
- Tolls tear shrouds, so keep the fight away from the ones you still need.
Moves, as animated in the game
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.