Furnace Golem
Armoured: it takes half damage until its plates burst at 60% health. It walks slowly towards you.
Phases
1
Phase 1Starts at 100% health left, about 10350
2
Phase 2: The armour cracksStarts at 60% health left, about 6210
3
Phase 3: MeltdownStarts at 30% health left, about 3105
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 2300 × 4.5 = 10350.
Attacks
Slam
Fists at its feet, then rings of shockwave that you must dash through. Lava pools appear in later phases.
Molten rain
Drops mark the floor near you and strike in waves.
Charge
A lane is shown, then it rushes along it and leaves a lava trail. If it hits a wall it is stunned.
Vent
The plates open and it takes 30% more damage for a few seconds, then it blows. Happens after every third attack.
How to win
- Save your big hits for the vent: that is the only time it takes extra damage.
- Lure the charge into a wall. A stunned golem is a free target.
- At 30% health it melts down: faster, with wider rings. Keep your dashes for the rings.
Moves, as animated in the game
Idle
Slam
Charge
Vent
Transformation
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.
Related
Wenna the DrownedThe Blind PealGnash and GulletHild the GravewifeThe Guttered KingThe Hundred-Tailed CrownBone ColossusThe Long SpineOrvane the StringhandThe Skull GleanerThe Weeping VeilThe Yoked TwinsRot Mother TreeSir Cerran of the Waxen HiveThe Hungry PallNoctessa, the Wick-EaterDeacon Oddo, the SwallowerThe Weeding ShearsAlembric, the Bottled DoctorVarrow, the Hour-WardenThe Cog WidowBrannoch, the Hollow JourneymanScoria, the Dross GiantFallen SeraphAmbrel, the Hollow MitreAurel, the Saint in LeadAubren Kell, Hand of the PyreThe Ripened ShadeThe Sevenfold Choir