Orvane the Stringhand
A cracked mask hovers at the top of the room with two hands on strings. It ties monsters to its hands. While any puppet is tied, the mask takes less damage.
Phases
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 1750 × 2.7 = 4725.
Story
One of the Lapsed, who stopped singing the Ordinance and learned to pull instead. Orvane threads strings through the memories of the dead and walks them like dolls. Cut a string and the dead lie down; every cut costs Orvane something it remembered.
Attacks
String lanes are marked, then snap taut. Later both hands pluck, one after the other.
A hand moves over a marked circle, rises and drops. Later twice, with a burst of beads.
Violet marks on the floor, then a puppet rises on a string with a knot in the middle.
From the second phase: a string sweeps across the room as a beam.
Last phase: a string shoots at you and reels you in (a dash breaks it), then a hand slams there. Puppets are jerked along lanes through you.
How to win
- Shoot the knots, not the puppets. A cut string kills the puppet, hurts the mask and leaves it open for a few seconds.
- When the mask glows violet it is open: that is the time for your big hits.
- Keep a dash for the snare in the last phase.
Moves, as animated in the game
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.