Varrow, the Hour-Warden
The foundry's longcase clock, walking on brass claws. He fights with time: he can stop yours, or turn it back.
Phases
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 1550 × 4.5 = 6975.
Attacks
He raises his key and a dial opens on the floor around you. If you are still inside when it closes you are stopped for a second, and a clock hand comes down through the spot half a second after time runs again.
A ghost of you stays where you stood and a dial counts three seconds over it. Then you are pulled back to the ghost, where a strike is already coming down. It lands 0.7 seconds after the pull.
Two lanes from his dial, one on you and one a third of the way round. From the second phase the minute hand ticks round in six lanes, one after another.
His spear swings in a cone at you, then swings back at where you went.
From a quarter health the bell on his hood rings three times. Each stroke is a ring of clock hands with a gap that faces you.
How to win
- When the dial opens around you, walk out of it at once. A dash also slips past the stop.
- While the ghost counts, stand where you can step out of its circle in one move.
- In the Toll, walk toward him through the gap in each ring.
Moves, as animated in the game
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.
Its own drops
- Slag ore: 6 to 10, 100% chance
- Holy glass: 2 to 3, 50% chance
- Echo rune, tier 2: 35% chance
- Hale's heart: 12% chance
- Blueprints from the pool of Furnace Golem