Wenna the Drowned
Stays in the upper half of the room and drifts sideways towards you.
Phases
1
Phase 1Starts at 100% health left, about 2880
2
Phase 2Starts at 66% health left, about 1901
3
Phase 3Starts at 33% health left, about 950
Base health. The game multiplies boss health by 1.8, and by 1 plus 0.5 for every floor of depth, so the real number on its own floor is higher. 1600 × 1.8 = 2880.
Attacks
Tide orbs
Every few seconds it casts a ring of slow blue orbs. The ring grows with each phase: 10, then 14, then 18 orbs. In the last phase the orbs curve.
Drowned call
Every seven seconds (faster later) it raises two drowned, then three, then four, at random spots around the room.
Poison puddles
From the second phase it drops hostile puddles near you. They hurt anyone who stands in them and last four seconds.
How to win
- Move in wide circles at the edge of the room: orbs are slow and the ring has gaps.
- Kill the drowned as they surface, before you turn back to her. They hit hard if you ignore them.
- Stay out of the puddles. They appear close to you, so keep moving.
Moves, as animated in the game
Idle
Tide orbs
Reward
A gold chest that opens without a key, a hatch to the next floor, eight coins and thirty souls.
Related
The Blind PealGnash and GulletHild the GravewifeThe Guttered KingThe Hundred-Tailed CrownBone ColossusThe Long SpineOrvane the StringhandThe Skull GleanerThe Weeping VeilThe Yoked TwinsRot Mother TreeSir Cerran of the Waxen HiveThe Hungry PallNoctessa, the Wick-EaterDeacon Oddo, the SwallowerThe Weeding ShearsFurnace GolemAlembric, the Bottled DoctorVarrow, the Hour-WardenThe Cog WidowBrannoch, the Hollow JourneymanScoria, the Dross GiantFallen SeraphAmbrel, the Hollow MitreAurel, the Saint in LeadAubren Kell, Hand of the PyreThe Ripened ShadeThe Sevenfold Choir